package magicbattle.game.character;

import magicbattle.game.Player;
import magicbattle.game.character.effect.Effect;

public class TargetPlayer extends Target {

	public Player player;

	public TargetPlayer(Player player) {
		super();
		this.player = player;
	}

	@Override
	public void addEffect(Player currentPlayer, Effect effect) {
		effect.action(currentPlayer, player);
	}

}
